Module 2

Uses, Risks & Opportunities of Social Media Platforms

1. MODULE SUMMARY, LEARNING OUTCOMES AND GUIDE TO THE LEARNING

This module will enhance your understanding of the uses, risks, and opportunities of social media platforms and their role in shaping public opinion, influencing societal behaviours. It explores how to navigate the challenges of fake news, deepfakes, and hate speech, and how young people are leveraging social media for learning, creativity, and connection.

 

Learning Outcomes

1.        Identify and describe how social media can be used for education, networking, creativity, and advocacy.

2.        Identify the potential risks of social media use, including data privacy concerns, cyberbullying, online harassment, and the impact on mental health.

3.        Distinguish between misinformation and disinformation, and understand their real-world implications.

4.        Recognise deepfakes and understand how these are created, and their potential impact on public perception and trust.

This module is designed to equip you with a comprehensive understanding of how social media functions as a tool for mass communication, narrative dissemination, and public opinion shaping. It focuses on both the opportunities and risks associated with social media, aiming to enhance your digital literacy and empower you to engage with these platforms responsibly and effectively. Participants begin by exploring the positive potential of social media, focusing on its use for education, networking, creativity, and advocacy. Through examples of successful campaigns and creative content that have driven positive change, you will gain insight into how social media can be leveraged for personal growth, as well as contributing to online communities.

The module then delves into the darker side of social media, covering topics such as data privacy issues, cyberbullying, mental health impacts, and the spread of misinformation, disinformation, and deepfakes. By understanding these challenges, you will learn to recognize the main risks associated with social media. Building on this, the module provides practical strategies for safeguarding against these risks. Participants are introduced to tools for identifying misinformation, securing personal data, and countering hate speech, which helps you develop strategies to enhance online safety and practice fact-checking.

The influence of social media on public opinion is a critical focus of the module, where participants examine how platforms and algorithms shape narratives and influence perceptions. Discussions around the role of influencers and targeted algorithms in creating “filter bubbles” encourage you to critically assess the content you encounter and understand the mechanisms behind social media influence. The module also addresses how young people use social media for learning, connecting, and creativity. It offers strategies to support youth in using social media positively and safely, equipping participants to guide young people in navigating social media effectively.

Throughout the activities, you will engage with case studies, fact-checking tools, and privacy resources. These materials are designed to ensure that participants can enhance their personal social media use, support others in safely navigating social media, especially young people, critically evaluate content to avoid falling for misinformation, and promote positive change by contributing to or initiating online movements that foster inclusivity and positive narratives. By the end of the module, participants will have a well-rounded understanding of social media’s opportunities and risks, empowering them to navigate the digital landscape with confidence and critical awareness.

 

Name of the Tool

Be Internet Awesome

Weblink

Click Here 

Learning outcome that it is relevant for

2.2 Identify the potential risks of social media use, including data privacy concerns, cyberbullying, online harassment, and the impact on mental health;

2.4 Recognise deepfakes and understand how these are created, and their potential impact on public perception and trust;

 

 

What is the Tool used for (50 words)

Google’s “Be Internet Awesome” is an educational program that teaches kids the fundamentals of digital citizenship and safety, with a strong emphasis on social media. It includes an interactive game called “Interland,” where students learn about online privacy, security, and the impact of sharing on social media. It engages young people through gamified learning, making complex topics about social media risks and opportunities more relatable and fun.

Why did you choose it for this project? Why is it useful? (50 words)

Social media activism often involves sharing opinions, content, and engaging with others online. Be Internet Awesome teaches young people about the importance of managing their digital footprint, helping them understand that what they post can have lasting consequences. This awareness is crucial for activists who need to be mindful of their online presence and the messages they share. Activism can sometimes lead to heated discussions online. The program emphasizes respectful communication and digital etiquette, which are key for activists who want to foster constructive dialogue, build alliances, and advocate for their causes without resorting to harmful or disrespectful behaviour. A significant aspect of social media activism is the accurate dissemination of information. The program educates young people on how to spot and avoid misinformation, ensuring that their activism is based on facts. This skill is vital for maintaining credibility and effectiveness in advocating for social change.

Tips for using it effectively

Relate the lessons from Be Internet Awesome to current social media activism campaigns. Discuss real-world examples  (if possible examples from your or nerby countries, if not international examples such as Black Lives Matter and Me Too can be used) where digital citizenship played a crucial role in the success or challenges of a movement. Use the program’s activities to foster critical thinking. Ask participants to reflect on how they would handle certain scenarios from real life related to social media activism, such as responding to misinformation or managing negative comments. This helps them apply the principles of digital citizenship in real-life activism situations. After playing Interland, the interactive game in Be Internet Awesome, use it as a discussion starter. Ask participants what they learned about online safety, respect, and sharing information. Discuss how these lessons apply to social media activism, encouraging them to draw connections between the game and real-world activism. The tool is designed primarily for children aged 7–12 (elementary to early middle school students).

 

 

Name of the Tool

Social Media TestDrive

Weblink

Click Here

Learning outcome that it is relevant for

2.2 Identify the potential risks of social media use, including data privacy concerns, cyberbullying, online harassment, and the impact on mental health;

2.3 Distinguish between misinformation and disinformation, and understand their real-world implications;

 

 

What is the Tool used for (50 words)

SocialMedia TestDrive is simulated social media environment where young people can practice and learn about online interactions safely. It includes interactive modules that cover key topics like privacy settings, respectful communication, and identifying misinformation. Young people experience social media scenarios in a controlled environment, helping them develop the skills needed to manage real-life social media situations responsibly.

Why did you choose it for this project? Why is it useful? (50 words)

Social Media TestDrive allows users to engage with simulated social media platforms that mimic real-life interactions. This enables young people to practice handling situations that they might encounter during social media activism, such as responding to hateful comments or misinformation, without the pressure of being in a live environment. By practicing in a safe space, participants can build the confidence needed to confront and address digital hate and other challenges they might face as activists. They learn to respond thoughtfully and effectively, which is crucial when participating in online activism where tensions can run high. Through the simulated environment, users can see the potential consequences of their actions online, such as how a single post can go viral or how a response to hate speech can either defuse or escalate a situation. This helps young activists understand the power of their words and actions on social media and encourages responsible behaviour.

Tips for using it effectively

The tool is primarily targeted at pre-teens and early teens aged 10–14 (middle school students), though it can be useful for slightly older or younger children depending on their social media experience.

Provide an overview of Social Media TestDrive, explaining its purpose and how it simulates real social media interactions. Clarify that it’s a safe space to experiment and learn without real-world consequences, which will encourage participants to engage fully. Before starting the simulation, discuss real-world examples of social media activism and digital hate. This helps young people to understand the relevance of the skills they are about to practise. You can reference current events or historical examples that resonate with them.  After using the platform, hold a group discussion where participants can share their experiences, challenges, and insights. Discuss what strategies worked best in the simulations and how they can apply these lessons in real life.

 

Name of the Tool

Digital Citizenship Curriculum

Weblink

Click Here

Learning outcome that it is relevant for

2.2 Identify the potential risks of social media use, including data privacy concerns, cyberbullying, online harassment, and the impact on mental health;

2.3 Distinguish between misinformation and disinformation, and understand their real-world implications;

 

 

What is the Tool used for (50 words)

Common Sense Education offers a comprehensive Digital Citizenship Curriculum covering social media topics including online safety, privacy, digital footprint, and the impact on mental health. It features interactive lessons, videos, and assessments designed for various age groups (aged 6-18), including real-life scenarios to help young people navigate social media responsibly. It also helps educators guide young people in understanding the complexities of social media, fostering critical thinking, and promoting responsible online behaviour.

Why did you choose it for this project? Why is it useful? (50 words)

The curriculum covers a wide range of essential topics, including online safety, privacy, cyberbullying, and digital footprint. This comprehensive approach ensures that young people are well-equipped to engage in digital activism responsibly and effectively, understanding both the opportunities and risks involved. A core element of the curriculum is teaching ethical online behaviour, which is crucial for digital activists. It encourages participants to advocate for their causes while maintaining respect, empathy, and integrity. This is vital for building positive movements and preventing the spread of hate. The curriculum provides practical guidance on how to navigate online interactions, including how to respond to hate speech, harassment, and misinformation. These skills are directly applicable to digital activism.

Tips for using it effectively

Begin with an overview of digital citizenship and why it’s important for everyone, particularly in the context of social media activism. This sets the stage for understanding how responsible online behaviour can contribute to positive change and combat harmful behaviours. Incorporate the curriculum’s interactive activities and discussions to encourage participation. These activities, such as role-playing or scenario-based discussions, help participants practice responding to online challenges in a safe environment. Directly link the curriculum’s lessons to digital activism by exploring how the principles of digital citizenship can help young people advocate for causes they believe in. Discuss how these principles can be used to build positive online communities, amplify important messages, and counteract hate speech.

 

 

 

Name of the Tool

p@th, play and think

Weblink

Click Here

Learning outcome that it is relevant for

2.1 Identify and describe how social media can be used for education, networking, creativity, and advocacy.

2.2 Identify the potential risks of social media use, including data privacy concerns, cyberbullying, online harassment, and the impact on mental health.

2.3 Distinguish between misinformation and disinformation, and understand their real-world implications.

What is the Tool used for (50 words)

The game encourages players to think about society’s values and digital interaction. By exploring social and ethical questions in the light of technological innovations, it develops ethical awareness  and a reflective attitude towards digital media, introducing young people to a communications culture focused on empathy rather than contempt and exposure. 

Why did you choose it for this project? Why is it useful? (50 words)

Young people need to be made aware of the risks, in order to use media sensibly and critically, and to act safely, competently and reflectively on the Internet, they need to talk about ethics and values in the digital world. Digital Ethics deals with the question of responsibility for virtual activity, but it does not prescribe which decision is the right one, encouraging each individual to make their own decisions and  take responsibility for them.

Tips for using it effectively

The game is designed for 13+ years old individuals, including educators working with young people. It is a useful tool as an icebreaker and to get insight into the attitudes and opinions of the module’s participants about behaviour in cyberspace. At the same time, it helps develop critical thinking and media literacy.

General tips:

Take enough time for discussions and give participants the opportunity to talk about their own experiences. If possible, open questions should be asked to encourage reflection and self-reflection. Avoid lectures and repetitions and admit openly if you do not know something. 

 

 

Name of the Tool

Know Fake

Weblink

Click Here

Learning outcome that it is relevant for

21 Identify and describe how social media can be used for education, networking, creativity, and advocacy.

2.3 Distinguish between misinformation and disinformation, and understand their real-world implications.

2.4 Recognise deepfakes and understand how these are created, and their potential impact on public perception and trust

What is the Tool used for (50 words)

The game aims to empower players and give them an opportunity to learn about and analyse the background and mechanisms of fake news and its principles using an analogue card game (multilingual). The game also helps participants to sharpen their critical thinking skills regarding fake news, misinformation and disinformation in cyberspace.

Why did you choose it for this project? Why is it useful? (50 words)

Media literacy is more important today than ever before. Media literacy includes: the analytical examination of forms of media communication, e.g. news in social networks; promotion of critical thinking; reflection on the various interests that determine the content, selection and form of the communication of information; teaching practical strategies to see through mechanisms of manipulation and  be able to discuss them better. At the same time media literacy is of great importance for digital activists.

Tips for using it effectively

The game is designed for 13+ years old teenagers and adults -including educators working with young people. It offers educational content on identifying fake news, deepfakes, and phishing, as well as interactive games and a multilingual card game for families. Use the case studies and deepfake examples to spark discussions on the influence of disinformation. Incorporating these resources into lessons on media ethics, digital literacy, and fact-checking will help learners develop skills to identify and combat online manipulation.



ACTIVITY TITLE

Chat with Dixit

Aim/objective of the activity

The objective of this icebreaker is to create a safe, open, and reflective space where participants can comfortably share their personal experiences with the internet, particularly around the theme of online hate speech. By choosing a Dixit card that resonates with them, participants have a creative, non-verbal way to express their thoughts, which can reduce the pressure of openly discussing difficult experiences.

Duration

10 – 15 minutes, depends on the group size

Online, physical or hybrid

Physical

Preparation for the activity

Set Up the Space:

●       Arrange seating in a circle to create an inclusive, and equal environment for all participants.

●       Dedicate a central area within the circle to place the Dixit cards.

       Prepare the Dixit Cards:

●       Select a diverse range of Dixit cards with varied imagery that resonate with different emotions or themes related to online experiences.

●       Put the cards face-up in the center of the circle, ensuring they are all visible and accessible.

 

How to implement the activity. Step by step

 

Establish Ground Rules:

●       Briefly explain the importance of respect, confidentiality, and active listening. Reinforce that participants are free to share only what they feel comfortable with.

Introduce the Activity:

●       Explain the purpose of the activity, highlighting that it’s a way to connect and reflect on personal internet experiences in a creative manner.

●       Assure participants that there is no “right” choice for a card and that any thought or experience is welcome and valued.

Provide Prompt and Instructions:

●       Give participants a prompt, such as, “Choose a card that resonates with how you’ve felt or with something you’ve experienced online.”

●       Allow them a moment to browse the cards and select the one that feels meaningful to them.

      Give Participants Time to Reflect:

●       Once each participant has chosen a card, allow a few quiet moments for them to reflect on why they chose it and how it connects to their online experiences.

       Explain the Sharing Process:

●       Tell the group that you will take turns sharing your selected card along with a brief explanation of why they chose it.

●       Emphasise that they only need to share what they feel comfortable with. They can describe a feeling, a specific experience, or simply why the card resonates with them.

Model Respectful Listening:

●       Remind everyone to listen while others speak, without interrupting or commenting until everyone has had a chance to share.

Offer Optional Prompts:

●       For those who may feel uncertain about what to say, suggest prompts like: “This card reminds me of a time online when I felt…”

                        “I chose this card because it reflects how I sometimes feel when…”

       Encourage, but Don’t Pressure:

●       Make it clear that passing is allowed if someone doesn’t feel ready to share.

Transition to Group Reflection:

●       After everyone has shared their thoughts, thank the group for their openness. Invite brief group reflections on common themes, feelings, or experiences noticed. This will help set the tone for deeper discussions in the training.

 

 

Tips for the trainer

1.        Encourage Self-Reflection

o   The card selection process prompts participants to think about their own online experiences, allowing for a moment of introspection that can ease them into the topic.

2.        Facilitate Safe Sharing

o   Allowing each participant a chance to share fosters an inclusive environment where everyone’s voice is valued. In adition, it helps to,  build trust in the group.

3.        Identify Key Issues

o   The diversity of cards and shared experiences will give facilitators insight into the range of experiences and challenges participants face, offering a foundation for tailoring the training to address specific real-life concerns.

4.        Normalize Diverse Experiences

o   Hearing peers’ experiences can help participants feel less alone in facing online hate or harassment, normalizing open discussion about these challenges.

5.        Foster Empathy and Connection

o   This activity can help teens empathize with one another by recognizing shared challenges and concerns, strengthening the group dynamic and collective understanding around online hate speech.

By combining reflection with creative choice, this icebreaker gently introduces the sensitive topic of online hate speech while grounding the conversation in real, relatable experiences.

 

Materials, equipment, facilities needed

Dixit cards

 

 

ACTIVITY TITLE

Social Media Scavenger Hunt

Aim/objective of the activity

To enhance understanding of the uses, risks, and opportunities of social media platforms by engaging young people in identifying examples of fake news, misinformation, deepfakes, and positive uses of social media. The activity also aims to develop critical thinking skills and foster discussions about how to navigate and respond to online content.

Duration

60 – 90 minutes (break included)

Online, physical or hybrid

This activity can be conducted in a physical setting.

Preparation for the activity

Consider reviewing recent articles or reports on social media trends, misinformation, and digital literacy. Compile a list of credible websites, fact-checking platforms (like Gapminder, Our World in Data or FactCheck.org), and educational resources that participants can use during the scavenger hunt. This can help them verify the content they encounter and reinforce the importance of using reliable sources. You might also prepare a brief guide on how to evaluate the credibility of online sources.

 

Create a detailed and clear list of scavenger hunt prompts. Tailor these prompts to the age group and digital literacy level of your participants. Consider providing examples or clarifying questions for each prompt to ensure participants understand what they’re looking for. Adjust the complexity of the prompts based on the group’s familiarity with social media concepts.

 

If the activity is conducted online, set up the necessary digital tools beforehand. Create shared documents, boards, or platforms (like Google Docs, Padlet) where groups can collaborate and share their findings. If the activity is held in a physical setting, arrange the space to facilitate group work. Ensure each group has access to a device with internet connectivity (laptops, tablets, or smartphones). Provide materials such as pens, paper, and sticky notes for note-taking and brainstorming.

 

Develop a list of guiding questions to facilitate the group discussion and reflection at the end of the activity. These questions should prompt participants to think critically about their findings and the broader implications of social media use. These questions can tackle, for example, what surprised participants most during the activity, how they think misinformation or hate speech influence public opinion and what strategies can we use to verify online information.

 

Establish ground rules for online behaviour, especially if participants will be exploring potentially sensitive content. Anticipate potential challenges, such as difficulties in finding certain types of content or technical issues with devices. Have backup plans or alternative prompts ready in case a group struggles with a particular task. Be prepared to offer guidance and support throughout the activity, ensuring all groups stay on track and engaged.

How to implement the activity. Step by step

Introduction (10 minutes):

●       Begin with a brief discussion on the importance of critical thinking when using social media. Introduce key concepts such as fake news, deepfakes, misinformation, hate speech, and how social media can be used for positive activism and learning.

●       Explain the objective of the scavenger hunt: to identify examples of both risks and opportunities on social media.

Scavenger Hunt Instructions (5 minutes):

●       Divide participants into small groups (3-5 people per group).

●       Provide each group with a list of prompts that they need to find examples of on social media. The list could include:

o   An example of fake news.

o   A deepfake video or image (or a discussion about deepfakes).

o   A piece of misinformation or disinformation.

o   A post that spreads hate speech or negativity.

o   A positive use of social media (e.g., a campaign for a social cause, educational content, or creative expression).

o   A news story or post that could influence public opinion.

●       If online, groups can use digital collaboration tools to gather and share their findings.

Scavenger Hunt (30 minutes):

●       Groups will spend this time searching for the items on the list. They should take screenshots or note down URLs and provide a brief explanation of why they think each example fits the prompt.

●       Encourage them to critically analyze each example and consider the source, potential biases, and the impact of the content.

●       Break (5 – 10 minutes before second part of the activity)

Group Presentations (15 minutes):

●       Each group will present their findings to the larger group. They should explain what they found, how they identified it, and why it matters in the context of the risks and opportunities of social media.

●       Encourage questions and discussion after each presentation to deepen understanding and reflection.

 Debrief and Reflection (15 minutes):

●       Conclude the activity with a group discussion about the challenges they faced during the scavenger hunt and what they learned.

●       Discuss strategies for verifying information online and navigating the risks while taking advantage of the opportunities that social media platforms offer.

●       Highlight the importance of digital literacy in shaping public opinion and influencing societal behaviors.

 Optional: Take Action (Ongoing):

●       Encourage participants to create a short social media post, either individually or as a group, that promotes digital literacy, critical thinking, or positive social media use. They could share tips on identifying fake news or highlight a positive social media campaign.

●       If in a physical setting, consider creating a bulletin board that showcases their findings and reflections.

 

Tips for the trainer

Act as a guide rather than a traditional teacher. Encourage participants to explore and discover on their own, providing support and direction when needed. This approach helps young people take ownership of their learning and become more engaged in the process. Encourage everyone to participate in discussions, and be mindful of varying opinions. When discussing sensitive topics like hate speech or misinformation, ensure that the conversation remains respectful and constructive. Maintain an enthusiastic and positive attitude throughout the activity. Use energizers or quick breaks if the group’s energy starts to dip. This is especially important in activities that involve critical thinking and analysis, which can be mentally taxing. Ensure that all instructions are clear and concise. Before starting each phase of the activity, check that participants understand what they need to do. Be flexible and ready to adjust the activity based on the group’s pace, understanding, and engagement levels. Given the nature of the activity, participants might encounter disturbing or offensive content. Be prepared to address these situations calmly and appropriately. Incorporate real-life examples into your discussions to make the content more relatable. When discussing misinformation or social media activism, refer to current events or well-known cases that the participants might be familiar with.

Materials, equipment, facilities needed

Access to social media platforms (can be done on personal devices or through shared screens in a classroom setting)

A list of prompts for the scavenger hunt

Pens and paper (if in a physical setting)

A digital collaboration tool like Padlet, Google Docs

Links to online tools and resources

padlet

gapminder

ourworldindata

factcheck

 

 

Self assessment questions:

Question 1

How did the participants demonstrate their understanding of the uses, risks, and opportunities of social media, particularly in identifying and analysing examples of misinformation, deepfakes, and hate speech?

Question 2

In what ways did the participants’ discussions and responses reflect an increased awareness of the role of social media in shaping public opinion and influencing societal behaviours?

Question 3

What strategies or behaviours did participants suggest or demonstrate for navigating and responding to online challenges, and how might these indicate a readiness to engage responsibly with social media in the future?

 

Title 

#FridaysForFuture

Summary in 50 words for website 

#FridaysForFuture, a youth-led climate movement, began in August 2018 when Greta Thunberg protested weekly outside the Swedish parliament. Her actions quickly went viral, sparking global climate strikes. By March and May 2019, millions joined protests worldwide, demanding climate action, with the May strikes aligning with European Parliament elections.

Relevant Learning Outcome/s

●       By participating in action, young people learn about the roles of government, corporations, and society in contributing to and mitigating climate issues. They gain insights into policies like carbon reduction goals, renewable energy, and sustainability.

●       Through organizing strikes, coordinating social media campaigns, and networking, young people develop critical organizational skills. This experience teaches them how to mobilize resources, coordinate logistics, and collaborate with others for a common goal.

●       In many instances, Fridays for Future activists have engaged with policymakers, corporate leaders, and community figures, learning how to negotiate and advocate for their position with persistence and diplomacy.

Purpose of the case study.  Why it’s relevant. What issues does it address? Brief synopsis of case study story.

(150 words)

 

 

The movement began in 2018, after 15-year-old Greta Thunberg and other young activists sat every Friday in front of the Swedish parliament every schoolday for three weeks, to protest against the lack of action on the climate crisis.

This movement highlights both the potential and challenges of online and offline activism, especially as experienced by young activists. Additionally, this case study illustrates the online harassment young activists face, often intertwined with climate misinformation. It showcases strategies for resilience, the role of supportive networks, and the importance of protective policies. The movement also highlights how global solidarity mitigates hate, offering trainees insight into counter-speech, empathy-building, and fostering positive digital engagement.

 

Other links to images, website, videos and further information.

fridaysforfuture

WikiLink

 

 

 

 

Title 

Black Lives Matter

Summary in 50 words for website 

The Black Lives Matter media campaign, launched in 2013, advocates against systemic racism, police brutality, and violence towards Black individuals. Through social media hashtags, protests, and advocacy, BLM raised global awareness, mobilizing millions to demand racial justice, equity, and accountability from law enforcement and institutions worldwide.

Relevant Learning Outcome/s

2.1   Identify and describe how social media can be used for education, networking, creativity, and advocacy.

 

 

Purpose of the case study.  Why it’s relevant. What issues does it address? Brief synopsis of case study story.

(150 words)

 

 

BLM was launched in 2013 following the acquittal of Trayvon Martin’s killer. BLM used social media to ignite global conversations about police brutality and racial injustice. The hashtag #BlackLivesMatter became a rallying cry for racial equity, sparking protests and campaigns worldwide.

The BLM case study demonstrates how digital platforms can be used to drive social change, combat systemic racism, and mobilize global activism. It serves as an example of effective digital advocacy in the fight against hate through a unified, impactful campaign.

This case study is relevant because it highlights the power of social media in raising awareness and challenging hate speech, police brutality, and racial injustice. It also showcases best practices in organizing digital anti-hate campaigns and building global movements for equity.

BLM addresses systemic racism, police violence, racial inequality, and the spread of hate and misinformation online. It also focuses on advocating for justice and reform within law enforcement and institutions.

 

Other links to images, website, videos and further information.

Black Lives Matter Official Website
blacklivesmatter
The official platform providing information on the movement, news, resources, and ways to get involved.

 

Black Lives Matter Video: “What We Believe”
YouTube Link
A video explaining the mission, values, and goals of the Black Lives Matter movement.

 

BLM X (Twitter) Feed
Twitter Link
Regular updates, news, and campaign information from the official BLM Twitter account.

 

Black Lives Matter: Global Network Foundation – YouTube Channel
Youtube Link
A YouTube channel with videos related to protests, speeches, and educational content.

 

Stay Woke: The Black Lives Matter Movement” (2016)

YouTube Link
This BET documentary, narrated by Jesse Williams, provides an overview of the origins and rise of the Black Lives Matter movement. It features interviews with activists and looks at key events that have shaped the movement.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Self assessment questions:

 

 

Question

 Learning outcome/s

 

In what ways did the case study demonstrate the use of social media for education, networking, creativity, and advocacy?

1.1

What risks related to data privacy, cyberbullying, or mental health were highlighted in the case study, and how were they managed?

1.2

How did the case study address the differences between misinformation and disinformation, and what were the real-world impacts of each?

1.3

Were there any examples of deepfakes or manipulated media in the case study, and what impact did these have on public perception and trust?

1.4

How has this case study changed or reinforced your understanding of the subject matter, and how will you apply this knowledge moving forward?

1.1 – 1.4

 

TitleTeens, Social Media, and Technology. Documentary by FRONTLINE Available at:
Type of resourceVideo
Short DescriptionSocial media gives teens new platforms for self-expression, validation and even potential fame — but at what cost? Today, thanks to the internet, teens are able to connect and engage with their culture, celebrities, movies, brands – in ways never before possible. But is that real empowerment, or do corporations and marketers quietly hold the upper hand?
Linkclick here
Relevant Learning Outcome1.1, 1.2
TitleHow we can protect truth in the age of misinformation TED Talk by Sinan Aral
Type of resourceVideo
Short DescriptionFake news can sway elections, tank economies and sow discord in everyday life. Data scientist Sinan Aral demystifies how and why it spreads so quickly — citing one of the largest studies on misinformation — and identifies five strategies to help us unweave the tangled web between true and false.
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.3, 1.4
TitleHow to seek truth in the era of fake news conversation with Christiane Amanpour
Type of resourceVideo
Short DescriptionKnown worldwide for her courage and clarity, Christiane Amanpour has spent the past three decades interviewing business, cultural and political leaders who have shaped history. In conversation with TED Curator Chris Anderson, Amanpour discusses fake news, objectivity in journalism, the leadership vacuum in global politics and more, sharing her wisdom along the way. “Be careful where you get information from,” she says. “Unless we are all engaged as global citizens who appreciate the truth, who understand science, empirical evidence and facts, then we are going to be wandering around — to a potential catastrophe.”
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.3, 1.4
TitleHow artificial intelligence is being used to create ‘deepfakes’ online
Type of resourceVideo
Short DescriptionAs technology grows more sophisticated, so does the potential for deception. Images went viral that purported to show police arresting Donald Trump and the former president in an orange prisoner’s jumpsuit — but they were fakes. Jack Stubbs, vice president of intelligence at Graphika, a research firm that studies online disinformation, joins William Brangham to discuss.
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.4
TitleHow Does Social Media Influence Public Opinion? Blog by SOCIALSTAR
Type of resourceArticle/text
Short DescriptionThe article explains in a very general and simple way, how social media works and how influence public opinion.
Linkclick here
Relevant Learning Outcome1.1
TitleOversharing personal information (Deepfake AI Ad)
Type of resourcevideo
Short DescriptionThe video from Deutsche Telekom highlights the dangers of sharing personal information online, particularly how it can be misused through deepfake technology. It showcases a disturbing scenario where a child’s image and voice are manipulated to create a convincing but fake video, underscoring the risks of digital privacy breaches. The ad emphasizes the importance of protecting personal data to prevent such misuse, especially in the context of increasingly sophisticated AI technologies.
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.4
TitleThe Incredible Creativity of Deepfakes — and the Worrying Future of AI conversation with Tom Graham
Type of resourceVideo
Short DescriptionAI-generated media that looks and sounds exactly like the real world will soon permeate our lives. How should we prepare for it? AI developer Tom Graham discusses the extraordinary power of this rapidly advancing technology, demoing cutting-edge examples — including real-time face swaps and voice cloning — live from the TED stage. In conversation with head of TED Chris Anderson, Graham digs into the creative potential of this hyperreal content (often referred to as “deepfakes”) as well as its risk for exploitation and the new legal rights we’ll need in order to maintain control over our photorealistic AI avatars.
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.4
TitleAlgorithms in Social Media Platforms, by Maria Alessandra Golino
Type of resourceArticle
Short DescriptionOn a general and simple way article explains how social media algorithms influence the spread of culture and information in the digital society.
Linkclick here
Relevant Learning Outcome1.2, 1.3
TitleA Complete Guide to AI Social Media Analysis, by Marta Pinkowska
Type of resourceArticle
Short DescriptionThe article presents in a simple and general way what is social media analysis and how to implement social media analysis. By understanding this readers understand how successful social media campaigns work.
Linkclick here
Relevant Learning Outcome1.1
TitleSocial Movements in the Age of Fake News with Erica Chenoweth
Type of resourceAudio / Transcript
Short DescriptionFrom the Arab Spring to the Black Lives Matter movement, civil resistance occurs around the world. But how can nonviolent social movements succeed against the rise of fictional narratives in the media? Erica Chenoweth, Berthold Beitz Professor in Human Rights and International Affairs, discusses these topics.
Linkclick here
Relevant Learning Outcome1.1, 1.2, 1.4
TitleThe Capture
Type of resourceTV series
Short DescriptionThe British TV series The Capture is relevant for understanding deepfakes because it explores how advanced digital manipulation can create convincing but false video evidence, blurring the line between reality and fiction. The show illustrates the potential for deepfakes to be weaponized in surveillance and criminal investigations, raising ethical and legal concerns. It highlights the urgent need for awareness and critical thinking in a world where seeing is no longer necessarily believing.
Linkclick here
Relevant Learning Outcome2.1, 2.2, 2.4
TitleThe Social Dilemma
Type of resourcedocumentary
Short DescriptionThis documentary-drama hybrid explores the dangerous human impact of social networking, with tech experts sounding the alarm on their own creations.
Linkclick here
Relevant Learning Outcome2.1, 2.2
TitleCaught in the net
Type of resourcedocumentary
Short DescriptionThree adult actresses with very young appearances are tasked with pretending they are 12-year-olds on fake social network profiles.
Linkclick here
Relevant Learning Outcome2.2
TitleThe Dark Side of Social Media: A Reality Check
Type of resourcearticle
Short DescriptionA systematic review of research into the dark side of social media use has identified 46 harmful effects, ranging from physical and mental health problems to negative impacts on job and academic performance, as well as security and privacy issues.
Linkclick here
Relevant Learning Outcome2.2
TitleTechnology and Democracy (BBC)
Type of resourcepodcast
Short DescriptionA panel of international experts look at how the rise of technology is creating more transparency and giving voice to democracy. A podcast episode The Internet’s Role in Democracy is discussing how the internet, including social media, influences democratic processes and public opinion.
Linkclick here
Relevant Learning Outcome2.4
TitleTurning Childhood into Content: The Dangers of Sharenting
Type of resourcedocumentary
Short DescriptionIn a hyperconnected world, linked by Facebook, Youtube, Instagram, TikTok, Snapchat, everyday family life is no longer private. Parents can profit from their own children, monetizing their daily life, their struggles and their private moments. Some of these video channels could be seen as an outlet for a covert form of child labour, promoting manipulation and mistreatment of children. Videos of YouTube star ‘DaddyOFive’ ‘pranking’ his children were so shocking, they led to him losing custody of children. Then there was the ‘cheese challenge’, which encouraged people to throw a slice of processed cheese on their baby’s face and upload a video of their reaction to social media. Authors traveled from Europe to the USA, via Canada and Dubai, mixing personal experiences with investigative journalism, to examine the harm caused by exposing children online.
Linkclick here
Relevant Learning Outcome2.2

 

Question

Learning Outcome/s

How can I effectively use social media for education, networking, creativity, and advocacy in my personal and professional life, and what specific examples from my own experience demonstrate this?

2.1

What steps can I take to protect myself and others from the potential risks of social media, such as data privacy concerns, cyberbullying, and its impact on mental health, especially in online communities I engage with?

2.2, 2.3,2.4

How can I critically assess the information I encounter on social media to distinguish between misinformation and disinformation, and what are the consequences of failing to do so in my online interactions?

2.3, 2.4

How can I apply strategies for countering misinformation, disinformation, deep fakes and promoting media literacy among internet users?

2.4

How can I support young people in developing these skills for safe and productive social media use?

2.1 – 2.4

How can I effectively use social media for education, networking, creativity, and advocacy in my personal and professional life, and what specific examples from my own experience demonstrate this?

2.1